To summarise this unit, I have learned multiple new methods to modelling in its entirety, not massively different to the things I already know but different enough to provide me with a new skillset ant.
From the proper building of a model, to the proper production of a normal map and diffuse map through new software, I have learned easier methods of creating game-ready models without having to spend time painting my own textures for every item. This in turn could save me time exponentially in the future and I will bear this all in mind.
I have also run into various problems throughout this unit and have learned methods of fixing them as a result, expanding my knowledge for future projects, hopefully helping me to avoid encountering these problems again.
Whilst the model I have produced is not absolutely identical to my conceptual idea, I have thoroughly enjoyed this unit from concept to final production elements. I will continue to modify the materials inside Maya and in-engine to get the best result possible, as I am aiming to get the black glass section as transparent and realistic looking as possible.
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