Through this unit I will be carrying on from where I left off with my last 3D asset creation unit, developing a high poly mesh in Maya, building on my previous low poly mesh generation.
There is a possibility that I will start the low poly mesh again, building from the ground up, so as to make sure that the topology is correct in accordance with my desired conceptual outcome.
I will be building from orthographic images, in a scale according to Unreal Engine 4, using the character size (180cm) as a reference to differentiate in possible chamber sizes with regards specimen height, width and depth. I will attempt to differentiate these sizes based on previous peer review feedback I have received.
My final model from the previous unit can be seen below, as a starting point, from which I will be developing both my low and high poly models from.

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